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(+2)(-3)

uh i was expecting a faceless man popping on my face, really disappointing to have no jumpscares, the ending leaves you with the What's next question. Feels like the devs got bored to continue the game and worked on another project

(+4)

Jumpscares don't make a horror game. Atmosphere and sound design however, do.

(+2)

I understand that, and you're right. It's my personal taste that horror games must have jumpscares every once in a while, and a sense of purpose during the gameplay filled with tension. That's how you make an horror game overall intersting. Granny does that very well, although it doesn't have that much jumpscare action going on, you are always trying to find objects (so here's the purpose) under the pressure of being caught by her. This game felt like a little unfinished story where tension would build up, but never really released it. And the game had virtually no purpose imo 

(+3)

yeah that's fair. I think it might feel that way because it was made for a game jam. Usually game jam projects are more for the devs to test out ideas, engines and stuff like that under a time limit of a couple weeks or so. Or simply to have an excuse to practice making games tbh.