I understand that, and you're right. It's my personal taste that horror games must have jumpscares every once in a while, and a sense of purpose during the gameplay filled with tension. That's how you make an horror game overall intersting. Granny does that very well, although it doesn't have that much jumpscare action going on, you are always trying to find objects (so here's the purpose) under the pressure of being caught by her. This game felt like a little unfinished story where tension would build up, but never really released it. And the game had virtually no purpose imo
weeki
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A member registered Apr 28, 2025