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The menu and loading screen really feels like a Touhou menu. It must have taken some serious work to implement all this in Godot. Is the game going to be open source? I can see the code, but no license. I can think of at least a few people (myself included) who'd find your code useful.

Unfortunately, the game itself feels obviously unfinished, with the one boss having a copy+pasted non-spell attack that just always bend in one direction (and bullets being erased if they go off-screen effectively truncating the pattern if the boss goes to the right).

I loved the design of the ghost maid. Would love to see this finished. A 3-stage shmup is very ambitious for a game jam.

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Some of the assets included in the repo have conflicting licenses, so I don't think I'm allowed to just slap an MIT license on the whole repo, but feel free to use any of the Godot code/scenes. It's extensible as is, if anyone wants to finish making the game, but it would probably need quite some restructuring work to become more of a generic SHMUP framework.

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Thanks for feedback on the ghost maid, making the characters was a delight!