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(+2)

Cool! Good vibes, nice art, *great* music. The main jumping around mechanic with the mouse is nice, I basically didn't use spacebar.

I didn't really understand the interpretation of the theme however - the hero trying  to defeat the wizard is the mouse, right? And you play as... the wizard's cat?

I got softlocked twice - once between the bookshelves you mentioned, and once trying to push a dresser through the gap near the floating section and it got jammed in there and I couldn't get down! :'(

(+1)

Oof, sorry that it was unclear!

The Wizard was turned into a mouse by the hero. You play as the Wizard’s cat who’s feeling a little snacky.

(1 edit)

Adding to this, it’s the best we could do. This kinda became our forced interpretation of the theme because we haven’t heard from our then main artist for around two weeks now so we had to make do with the assets we had at the time. We had a much clearer version of this story in mind but it required wizard and hero models as well as full screen illustrations.

So uh, it’s up the the player to exercise their imagination in this version. lol.

(Also the reason for the mishmash of art quality and styles present in the game)

(+1)

Thanks, that makes sense!