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(+1)

The game looks nice, with a lot of animations for a jam game. Clearly a pretty ambitious project.

However, I feel like the UI works against the player. There are states where you can see the cards but can't seem to place them? Additionally, the enemies just spawning in immediately at the start of the level means that the player never has a chance to read up on what the different towers do, so I just placed things down ASAP without thinking and that somehow was enough to win (while being just a tad bit slow was enough to lose).

Unlike most TDs I've played, there are only a very limited amount of towers that can be built, so I didn't feel as if there was a lot of room for player agency (assuming the player even knows what they are doing, which I didn't).

The game looks nice, but the fact that I'm winning while having no idea what I'm doing just left me feeling pretty unsatisfied and confused. Just a tad bit of extra polish and communication with the player could probably have solved all these issues.