I think you picked the wrong game for the plot or something like that. It's a simple incremental game of the kind that the internet is full of. Frankenstein? Yes, yes, that's exactly it, because I wanted to create something more than a simple clicker, but a complex mechanic, which, of course, I will refine or rework. Not everything is done in one day.
"what's the point of reaching the 39-th level"- For players - nothing yet, for me: Based on users feedback, this will let me know how balanced the Abyss T3 is, because it is a transitional stage to future global content. That's why there is no point in endgame screen.
Why LevelUp? This is not a scientific project, what meaning do you want from it?
My main goal is feedback from players who will help me understand where and what I did wrong.
Dude, you have too high expectations for a game that was released in a raw state 2 weeks ago. Don't expect anything supernatural from this game, because I'm making it purely for fun. I apologize for wasting your valuable time.
Of course, you're right. How could I have expected any semblance of a complete experience and cohesive approach?!
My bad; please accept my apology. Should have known better.
P.S. I played a few incremental games, and the major factor that distinguishes those from yours is that the former have at least some kind of an in-game purpose or an addictive mechanics. And my experience I can describe as tiresome and unrewarding.