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(1 edit) (-8)

So what's the point of reaching the 39-th level? You could have at least made an endgame screen.
What's the point in saying the following?

--- Why LevelUp?

I think this title will make sense when you reach 700 level or when you break the reality and open the first dimension. (It's all about future content)

When there is no such thing, no reveal, no cohesive plot or progression? Dude, it's just an assemblance of different mechanics lik Dr. Frankenstein's monster.
Or if there IS sense that elluded me, please explain, because this isn't undercooked - it is straight up raw and charred.

(+7)(-1)

I think you picked the wrong game for the plot or something like that. It's a simple incremental game of the kind that the internet is full of. Frankenstein? Yes, yes, that's exactly it, because I wanted to create something more than a simple clicker, but a complex mechanic, which, of course, I will refine or rework. Not everything is done in one day.
"what's the point of reaching the 39-th level"- For players - nothing yet, for me: Based on users feedback, this will let me know how balanced the Abyss T3 is, because it is a transitional stage to future global content. That's why there is no point in endgame screen.
Why LevelUp? This is not a scientific project, what meaning do you want from it?
My main goal is feedback from players who will help me understand where and what I did wrong.
Dude, you have too high expectations for a game that was released in a raw state 2 weeks ago. Don't expect anything supernatural from this game, because I'm making it purely for fun. I apologize for wasting your valuable time.

(+1)(-8)

Of course, you're right. How could I have expected any semblance of a complete experience and cohesive approach?!
My bad; please accept my apology. Should have known better.
P.S. I played a few incremental games, and the major factor that distinguishes those from yours is that the former have at least some kind of an in-game purpose or an addictive mechanics. And my experience I can describe as tiresome and unrewarding. 

(+2)

womp womp. I've been playing the game day in & day out for a couple days & this game scratches an itch I didn't know I had for idle games