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(+1)

really fun and intuitive, the popping sounds and UI animations made it feel really nice to get a combo going. i get the combo timer is in there to add more challenge but imo it kinda went against the intended experience of strategically placing tiles (it almost felt like a different game mode of another game i.e. speed chess).

i think the board filling up is a good and intuitive challenge and the game would have been more fun if there was more of a trade off between going for big combos and risking the board filling up/not getting the right tiles (something more like 2048). not exactly sure how to create that experience, maybe a smaller board or it being harder to create combos somehow? 

i liked it a lot tho, definitely has good bones!

(+1)

At first I was going for something more chill. The combo meter was a somewhat late addition, as I wanted to encourage and further reward the player for doing big combos.
I'll take into consideration your suggestion and think of ways to make it more challenging in the future!
Thank you for playing!