thanks for playing! I am actually still working on it so will keep you updated
liamflannery
Creator of
Recent community posts
yeah so fair, thanks for giving it a go anyway. i would have loved to get a tutorial in but just ran out of time. basically you're trying to produce slide decks that meet the goal on the first slide, so for the first goal you would:
1. on the second slide draw a line going from the red output port of the blank slide producer (on the left hand side) into the green input port for the previous slide icon
2. on the first slide draw a line going from the next slide icon into the target
this was really cool i liked the mechanic of reading the tells!
maybe it would be a bit more difficult if you could highlight the card numbers on the page whenever you want instead of highlighting the tell? would add a bit more challenge because you'd need to remember what tell he had for the duration of the turn and it would also feel more like you're making your own notes. just a suggestion but apart from that it was cool and the presentation was nice too!
this was a cool concept i hadnt heard about the german tank problem before but it was interesting reading about it.
I'm a big fan of games that make you do your own work for the solution - and I could really see enjoying a simulation/puzzle type game where it just presents you with a bunch of battle information and you need to go do your own research and calculations to form a strategy (might be a niche audience for this but there would for sure be one). could also just be like an educational game you'd do for math homework haha.
loved the vibe and art too really good job on this!
i used this shader in godot! https://godotshaders.com/shader/dither-gradient-shader/
really fun and intuitive, the popping sounds and UI animations made it feel really nice to get a combo going. i get the combo timer is in there to add more challenge but imo it kinda went against the intended experience of strategically placing tiles (it almost felt like a different game mode of another game i.e. speed chess).
i think the board filling up is a good and intuitive challenge and the game would have been more fun if there was more of a trade off between going for big combos and risking the board filling up/not getting the right tiles (something more like 2048). not exactly sure how to create that experience, maybe a smaller board or it being harder to create combos somehow?
i liked it a lot tho, definitely has good bones!
just watched it through thanks for playing! i think your rating is 100% fair
totally get what you mean with nothing happening after a point, tbh i just ran out of time to get everything i wanted to in.
the goal of the game is to grow your population, and the population increases when the cargo and passenger ships are let in and decreases with military encounters. the different planets also have different economic and military strengths so being at war with a planet with a strong military is really bad and being allies with a strong economic planet is good and you need to balance those two things.
also yeah agree that the game doesn't need to be in first person in its current state - i originally wanted to have a few more things you had to do for each ship like measuring its speed, talking on the radio to it, etc. which would have been cool in first person.
classic game jam game had big ideas for it but not enough time haha







