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liamflannery

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A member registered Nov 05, 2015 · View creator page →

Creator of

Recent community posts

thanks for playing! I am actually still working on it so will keep you updated 

thanks for the feedback! yeah I just completely ran out of time to do much testing, but ive been working on it since and will definitely look into your bugs

yeah fair enough it definitely needs a tutorial 

that's fair my bad 🙏 thanks for giving it a go anyway

cool idea! i could see there being some cool challenges here,  kinda like is this seat taken but for making ideas 

awesome really glad you liked it! yeah i ended up only having like 2 days to make it so couldnt do too much testing or adding stuff like the tutorial, but glad i could get the proof of concept finished

i tried to post screenshots but it wont let me :(

yeah so fair, thanks for giving it a go anyway. i would have loved to get a tutorial in but just ran out of time. basically you're trying to produce slide decks that meet the goal on the first slide, so for the first goal you would:

1. on the second slide draw a line going from the red output port of the blank slide producer (on the left hand side) into the green input port for the previous slide icon

2. on the first slide draw a line going from the next slide icon into the target

thank you!

really interesting game, the sound design was really nice 

thank you! yeah i was thinking it would be interesting to make an automation game where you don't have an infinite world

no thats my bad i ran out of time to make a tutorial, thanks for playing!

nice yeah that was cool

really enjoyed this, didnt fully understand how the engine upgrade worked so a small tutorial there would have been good but all around really fun and well presented game!

cool game i could see it being fun to get good at, would be nice to have like a blood meter or something (maybe there was i didnt see it) would feel a bit more urgent to keep it up that way

this was sick, so many creative and fun minigames. also the level of polish is crazy

this was fun the minigames were really cool!

oh awesome thanks for playing, im currently working on getting a demo out for my main game but planning on coming back to polish this after that

thanks so much! glad you enjoyed playing 

this was fun! tutorialised really well and an enjoyable chill experience 

this was really cool i liked the mechanic of reading the tells! 

maybe it would be a bit more difficult if you could highlight the card numbers on the page whenever you want instead of highlighting the tell? would add a bit more challenge because you'd need to remember what tell he had for the duration of the turn and it would also feel more like you're making your own notes. just a suggestion but apart from that it was cool and the presentation was nice too!

this was a cool concept i hadnt heard about the german tank problem before but it was interesting reading about it. 

I'm a big fan of games that make you do your own work for the solution - and I could really see enjoying a simulation/puzzle type game where it just presents you with a bunch of battle information and you need to go do your own research and calculations to form a strategy (might be a niche audience for this but there would for sure be one). could also just be like an educational game you'd do for math homework haha.

loved the vibe and art too really good job on this! 

thank you so much! yeah definitely just ran out of time on this one but I think ill finish it off properly after the jam ends. glad you enjoyed it as is tho!

felt kind of amazing to get a combo going, cool concept 

i used this shader in godot! https://godotshaders.com/shader/dither-gradient-shader/

really fun and intuitive, the popping sounds and UI animations made it feel really nice to get a combo going. i get the combo timer is in there to add more challenge but imo it kinda went against the intended experience of strategically placing tiles (it almost felt like a different game mode of another game i.e. speed chess).

i think the board filling up is a good and intuitive challenge and the game would have been more fun if there was more of a trade off between going for big combos and risking the board filling up/not getting the right tiles (something more like 2048). not exactly sure how to create that experience, maybe a smaller board or it being harder to create combos somehow? 

i liked it a lot tho, definitely has good bones!

thank you! yeah haha i was experimenting with 3d outline shaders for a bit then decided it was too hard 

thank you! yeah i might add a few different input options actually

thanks for playing glad you liked it! definitely had a lot of ideas for the game but not enough time haha

just watched it through thanks for playing!  i think your rating is 100% fair

totally get what you mean with nothing happening after a point, tbh i just ran out of time to get everything i wanted to in.  

the goal of the game is to grow your population, and the population increases when the cargo and passenger ships are let in and decreases with military encounters. the different planets also have different economic and military strengths so being at war with a planet with a strong military is really bad and being allies with a strong economic planet is good and you need to balance those two things. 

also yeah agree that the game doesn't need to be in first person in its current state - i originally wanted to have a few more things you had to do for each ship like measuring its speed, talking on the radio to it, etc. which would have been cool in first person.

classic game jam game had big ideas for it but not enough time haha 

this was fun! it was really intuitive to pick up how the game worked from the first few levels

thank you!

cool vibes, took me a minute to figure out what was going on and i think it was a little confusing which dice were mine. for sure potential here!  

thank you!

yeah I originally had plans where you needed to calculate its speed or something but ended up just sticking to 2 for time. thanks for playing! 

damn guess you suck at the game

really fun concept for a puzzle game, the in built tutorialisation in the first few levels is really good but it took me a minute to figure out stacking the colours. enjoyed this quite a bit!

really juicy animations in the fights! kinda crazy you made all this in 3 days

i like factory games this was cool, nice to see some godot games! 

Really fun and the polish on this game is crazy. Needing to match up the weapon colour to the enemy is a cool mechanic and worked in well with the game, it felt good to switch to the shotgun for the fast enemies