That was fun! I liked the equipment-based puzzles, was pretty clear what to do, and ended up getting me killed as I didn't have any of my weapons out when some things came out of the wall :D. I managed to win, although maybe just because the final boss got a bit stuck and I could just hit him over and over again and he stopped attacking back... would have been hard without that, I think! I like the aesthetics and the variety in level styles.
Viewing post in Coop De Grace jam comments
Thanks for playing!
I'm glad you liked the puzzles! I had them in mind before the jam as an incentive to make my inventory system more robust, and I thought it would be a fun unique way of interacting with the world. I do plan on fixing up the inventory system to make swapping items easier, just something I didn't have time to do during the jam.
I've seen the boss either work fine or completely break, and it seems the cause is it gets stuck in a state where it thinks its still attacking but it isn't. I'm assuming it's because it screws up when switching between attack types.
I'm happy to hear you liked the change in style, I wanted to portray a sort of evolution in complexity and difficulty. I don't think I totally nailed it here, so I'm hoping to experiment more with that in the future.
Thanks for all the feedback!