Thank you for playing the game. Sorry that you didn't enjoy the battle system, I didn't have a lot of time to come up with a more unique system because of the time I had. That's why enemies only use 1 or 2 attacks. But I'm glad you enjoyed the writing and characters. In all honesty that's what I spent the most time on so I'm more than happy to accept that as the thing I did best for this game. If you don't mind me asking what did you not like about the combat? And how do you think it could be improved?
Viewing post in DuskFall: My Sister's Keeper jam comments
Well I didn't fight all the fights so maybe they become more startegic later on but early I felt there was no real strategy to them. I could just unleash all my skills against the monsters and they would die without much hassle. I would suggest giving the combat more of a puzzle approach, maybe using elemental weaknesses or some other thing to pace the encounters. I'm guessing that using range formation depletes all your resources so you want to use it sparingly and that's smart. On the flip side, every time I used that stance it was just about unloading huge amounts of damage, so changing stances didn't feel like a requirement. Another way to do this would be to make swithching between them feel like a dance, a flow. Of course you only had 1 month to do this, and what's there is fine for such a small margin of time, so these "pointers" are just food for thought for later. I hope they can be of some use, I'm sure you'll find the way to integrate it later on. Best of luck! I'll be sure to check it again.