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(+1)

Thanks for the feedback! :)

I've added a sensitivity bar in an updated version as this was a common point of feedbacks 😅 

For the crosshair: I considered it during development but was trying to match the feeling of the original doom which didn't have a crosshair so I added some other weapons that are better for clearing out the bunches of them... Doing something closer to modern doom probably would have played better though 

ah great point, it is more Doom this way lol