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(2 edits) (+1)

I hate to say this,I like this game but I have a slight problem with some of the accessories;

You can only utilize then in the dark, only the VioletHeart pendant, Guilded shift, and maybe the Dwarven Bracer is usable before darkness, since; you always lose some stamina, switching boots/digging tools can always happen, and dwarven bracer is useful early game, since durability wont be lost if strength is high enough.

Omnishard and verdant radience are fine, its ;

Alchemist's pouch relies on items, most of which produce light,

resonant prong is useful if you cant see the chests

sanguine signant is useful if you could see the heals

Winterheart is actually fine, just that its only use in in the magma, which is in the dark

the last two limit your light, when they're most useful, canceling each other, the first two are just a bit outclassed by verdant radiance with its incredible light (torch plus verdant radience is more than torch plus pouch)

If this is because of balancing reasons, I can see why you made these decisions but resonant prong could really benefit if it worked like omnishard, or even better, if they were cheaper, so you could use them to asist you, befor getting better stuff (this might actually be the case, since i already bought them, i forgot how much they cost) Not to undermine what you've done, this is still a very fun game.

(+1)

Thanks so much for the detailed feedback on each accessory. I really appreciate the time you took to break things down like this.

I agree that the Violetheart Pendant and Gilded Shift are a bit on the weaker side in their current state. I've actually been planning to give Violetheart a small buff. As for Gilded Shift, I'm holding off on changes for now, since its value will increase over time as more tools and footwear are added to the game.

The low light bonus from Sanguine Signet and Winterheart is intentional, since their effects are especially powerful in the Magma zone. Giving them more light would risk making other accessories obsolete in that region. Similarly, Alchemist's Pouch is meant to grow in usefulness as more consumables are introduced, much like Gilded Shift.

Regarding the overall trend of accessories being most useful in darkness, that's by design. The Occult Oddities shop only becomes available once players reach the Ice zone, where managing darkness becomes a much more central part of the gameplay. By then, early game accessories tend to lose relevance already, since players should be able to breeze through them.

Again, your observations are totally valid, and it's always helpful to hear this kind of thoughtful analysis. Thanks for sharing, and I'm glad you're enjoying the game overall!