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(1 edit)

Hi. I think I found a bug in your plugin.
When I open the View Inventory window, the window will not close when I press the cancel button. It does make the sound when I press cancel, but the window remains, and no other buttons but left and right work.
If it helps, here's the script:

◆Play SE:Chest1 (90, 100, 0)

◆Set Movement Route:This Event (Wait)

:                  :◇Direction Fix OFF

:                  :◇Turn Left

:                  :◇Wait:3 frames

:                  :◇Turn Right

:                  :◇Wait:3 frames

◆Control Self Switch:A = ON

◆Plugin Command:CGMZ_MultipleInventories, Create Inventory

:              :id = egg

◆Plugin Command:CGMZ_MultipleInventories, Switch Inventory

:              :id = egg

◆Change Items:Lockpick + 5

◆Change Items:Potion + 3

◆Change Items:Stimulant + 1

◆Plugin Command:CGMZ_MultipleInventories, Switch Inventory

:              :id = default

◆Plugin Command:CGMZ_MultipleInventories, View Inventory

:              :id = egg

I also have the VisuStella Menu plugin if that might be part of the problem

Hi, thanks for reporting a bug, unfortunately I cannot reproduce this in my test project. Could you try disabling all non-CGMZ plugins, or try reproducing it in a blank project with only [CGMZ] plugins installed to see if it is a plugin conflict? If it is a conflict, can you confirm which plugin is conflicting?

Yeah, it was one of the VisuStella plugins I had that caused the bug. When I disabled it, i was able to exit the menu just fine.

Will there be any way around this bug, though?

(1 edit)

Could you say which plugin seems to cause the conflict?

Hi. Just noticed this reply. So, I found that the plugin that causes the glitch is the VisuStella Items and Equips plugin, which makes sense since it modifies the equipment menus.