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(1 edit)

Hi. I think I found a bug in your plugin.
When I open the View Inventory window, the window will not close when I press the cancel button. It does make the sound when I press cancel, but the window remains, and no other buttons but left and right work.
If it helps, here's the script:

◆Play SE:Chest1 (90, 100, 0)

◆Set Movement Route:This Event (Wait)

:                  :◇Direction Fix OFF

:                  :◇Turn Left

:                  :◇Wait:3 frames

:                  :◇Turn Right

:                  :◇Wait:3 frames

◆Control Self Switch:A = ON

◆Plugin Command:CGMZ_MultipleInventories, Create Inventory

:              :id = egg

◆Plugin Command:CGMZ_MultipleInventories, Switch Inventory

:              :id = egg

◆Change Items:Lockpick + 5

◆Change Items:Potion + 3

◆Change Items:Stimulant + 1

◆Plugin Command:CGMZ_MultipleInventories, Switch Inventory

:              :id = default

◆Plugin Command:CGMZ_MultipleInventories, View Inventory

:              :id = egg

I also have the VisuStella Menu plugin if that might be part of the problem

Hi, thanks for reporting a bug, unfortunately I cannot reproduce this in my test project. Could you try disabling all non-CGMZ plugins, or try reproducing it in a blank project with only [CGMZ] plugins installed to see if it is a plugin conflict? If it is a conflict, can you confirm which plugin is conflicting?

Yeah, it was one of the VisuStella plugins I had that caused the bug. When I disabled it, i was able to exit the menu just fine.

Will there be any way around this bug, though?

(1 edit)

Could you say which plugin seems to cause the conflict?