Fleeing is equal to or less than. The intention is that stronger enemies have higher DS, making them easier to run from. Wits can only ever go to +3 (the max for stats), so on average the player would be rolling 7 (d6 result) plus 3, for 10. At a DS of 10, these are the "harder" level enemies.
The Wizard companion gives +2 Wits. Greater Power could be used as the player can attempt to cast their Magic +2 total Spells in a Quest (page 40). I never wanted to lock-out players from the magic system.
Thank you for finding the wrong number! I'll be sure to make note and edit it.
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Makes sense with one follow up! My point on the Wizard is that I read it that the max number of spells you can cast per quest is Magic + 2 (pg 40), so minimum of two spells.
However, to determine which spells they can "memorize or choose" per quest, it appears that is "up to" their Magic stat (pg 41). Unless there is a minimum of one I took this to mean if my Magic stat was zero then I couldn't choose any spells.
Maybe a houserule would be a minimum of 1?
Thanks again for being patient with my questions!