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It is an idle game at its core, with a twist to fit the theme.
It probably lacks some depth and gets repetitive rather quickly for that reason, but it is a great foundation for further development, maybe add some more varied upgrades, maybe some that needs more positive rather than negatives so that you have to pay more attention to your balance, or maybe a way to earn in a certain way if you are balnced or imbalanced so that you have to micromanage, you should develop this further and see where this goes!

Thank you so much for your feedback! 😊

We’re glad you saw the potential in the game’s foundation. We agree that the idle aspect could be further developed by adding elements that enrich the gameplay—such as more varied upgrades, a positive-negative balance system that forces players to be more active in managing their strategy, or even special rewards based on certain conditions (such as when conditions are balanced or unbalanced).

Your feedback was invaluable and gave us lots of ideas for future iterations. We’ll continue to develop and explore deeper and more challenging gameplay directions. Thanks for trying it out and sharing your thoughts! 🙏

Do you have any specific suggestions for what kind of upgrades or micromanagement systems you’d like to see in future versions?