Was your initial issue on your second loop? Because the Loop Now button doesn't appear until your third loop.
- The generator explicitly says you can't remove it because you are welding it in place. That's why there's a warning message saying "are you sure you want to do this?".
- The consumption priority system has little-no benefit until the point you unlock it, and isn't available until then to avoid confusing/overwhelming new players. I may make it unlock a bit earlier, but it definitely won't be from the start.
- Door hacking takes as long as it does to give a meaningful choice between quickly forcing it, or spending a long time hacking it so you get a permenant upgrade. Even as it is, pretty much everyone hacks straight away.
- The familiarity speedup for actions is planned to be partially shared (https://trello.com/c/9stzrBhs/26-familiarity-v2)
- Having fuel and empty power cells and Talos would massively skew the balance of the game, and rover power is already way higher than it should be due to the way familiarity currently works.
- I'm not sure what you mean by 'normal water bottle slots' and 'small water bottle slots'. You can carry up to 5 of each item, so 5 Small Water Bottles, 5 Water Bottles and 5 Water Pouches.
- As mentioned, power is already way too plentiful. More options for long-term power generation are going to be added, but power will have to be nerfed first for them to have any real point.