The hardlock kinda bummed me out, so probably won't play more of it for a while.
EDIT: Noticed a button in top middle "Waiting". It works, just going to take me a while to dehydrate to death. So not hard-locked. Hrmm.
Other feedback on it:
-> I feel like water and food drain too fast. They are very limited in a lot of places, and its the main limiter to exploration at the moment.
-> The generator said I could remove it, after welding it on. But at Laurion, I couldn't remove it, despite really needing to do it there.
-> I really think the consumption priority system, should be active from the start.
-> I like that hacking doors, means I have the password later, but man does it take forever to hack them. And as they are a one-off event, you don't even get a speed-up boost. Especially the admin door at Laurion.
-> I like that many actions only have to be performed once per playthrough (blue highlights), so even if you die, you feel like you made some progress each time.
-> I wish there was more actions I could do while piloting the rover to a location. Practicing a skill, or playing a card game, or something beneficial. Its just that with some of the driving sections its a long period of just refilling oxygen tanks.
-> I think that the repeat action should be applied per a category of actions, rather than individual actions. So acquiring any source of water, applies a multiplier to all actions involving gaining water. Any action that involves hacking a door, you get a multiplier to that. Adding/removing power cell/fuel cells should be an action group. That way, when you practice one thing, you can practice for all similar actions.
-> I wish I could find some empty power cells at Talos, so that I'd have some full cells in the rover and some empties on hand. That way you could extract 3 full ones, install the 3 empty ones, and have 3 full ones on hand, while the generator now fills up the 4 empty ones in the rover.
-> Why do the water bottles at the start of the game are called small bottles, fill up the normal water bottle slots, but the 2 found at Laurion are actually small bottles, and fill up the small water bottle slots.
-> Maybe provide a hand-crank charger, for recharging Empty Power Cells. That way, you'd have a way to generate the power, but it could take a while to crank a charge to full. Kinda like that idea in the Metro games.