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A very tense game where slow movement ACTUALLY makes sense. Running from the creature felt satisfying and managing the stamina meter felt meaningful. For a short jam experience, I was not bothered by the movement speed, but it could get tedious if the game were longer. 

The map was really helpful, but perhaps you could add to the tension of the game by removing the red dot that shows where the creature is and just leave your own dot to help with orientation. Other than that, this was very well crafted for the purpose of this jam.

Thanks for playing! Yeah, I'm torn about the creature's location being on the map. I like the planning element it introduces - 'the creature's over near that room so I'll explore this other one first' or 'it's coming this way, I need to find an escape route' but it does decrease the tension somewhat and is probably less horror-y.