every time i sit down for a skyshard game i know the writing is going to blow me away…and each time, it really does! first person, self-aware, and almost self-deprecating protagonists always have my heart – the tone of yours was just such a treat to read. and the way the protagonist is speaking right to the player in that vague sort of, sort of not way that toes the edge of the fourth wall… you also have such a good sense for pacing too, and i always felt like the cut-off for scenes ended at the perfect place. my favorite was the “can i kiss you?”/“my heart was a shotgun” segment that was so brief and to the point but perfectly gives you just enough to leave you wondering.
it’s meaningful to me that you make sure to emphasize this isn’t a ghost story, because it’s not, but it is a story about ghosts and i think the vague approach you have could cultivate any number of interpretations – i like to think of it as a memory being kept so carefully alive it becomes real. and anyways, isn’t all of our life a memory? you’re only in the present for less than a second or a milisecond; by the time you reflect on it, the present has already passed anyways. but i digress.
also every one of your games has the most carefully cultivated minimalism in the programming and art that makes it such a clean experience that elevates the writing. the sprites were an interesting new edition, i wonder if you’ll keep doing them? also the switch to narrat is really cool too, the text is just so snappy and the sound effects really make it click too. anyways, i loved your entry!! skyshard you never ever fail to deliver!