I did like some of the aspects of this one. For one I like the subversion of expectation with the page. It looks so bright and colorful and in reality it's a horror game. I wasn't ever particularly scared, since you don't often have control to avoid scares or deaths, it's just something to catch you off guard, usually involving loud noises, which I'm mostly accustomed to. But that's just me. I got stuck on one of the first puzzles involving the box and the television. I swear to god the TV says "4212" and it being a 4-digit code I thought the code was to the right door in the hallway upstairs. I thought maybe I saw the sequence out of order when I saw it so I tried "2124" "1242" and "2421" and when none of them worked I took a break. I got so hung up on it being a code for that door because it was the only place where I could put in a 4 digit code And the only other place I could put a code was in the living room, but that only had 3 digits. So I took a break and came back and put "421" into the box and it worked. I'm not sure if adding an extra 2 into the sequence on channel 2 was intentional but it definitely threw my off of what I was supposed to do. After that I breezed through the rest of the game without issue. I liked the puzzles. They were fun. I liked some of the bright and cheery visuals in contrast with some of the darker ones. I didn't understand what exactly was happening in the story but I enjoyed the weird mind games it plays. I did run into a bug when Dog Man is in your bedroom and every time you interact with him he'll play the event where he gives you the wardrobe key. I also ran into a few bugs involving assets carrying over from other rooms.
I wasn't entirely sure why this happened but it's something that happened several times with different shelf items. I also second the opinion from Starmage that some of the transfer events should be set to player touch rather than action button. I also feel like the game could use more SFX. Like background sounds or doors shutting. It feels too quiet and often the only sounds you're accompanied with are the menu sounds and jumpscares.
But overall this was a neat game. I like most of the puzzles and I liked a lot of the art. I like the layout of the house and the tileset used. It all looked nice and pretty good. Again I love the subversion of expectation, I wasn't expecting a horror game. I liked how you can access the right room early but are told to leave, I love how that's even an option. I thought that was really cool. You did good.