I learned that I need to add more player feedback, and do more testing from this jam. I didn't provide exact directions for how combat worked, and I saw people trying all sorts of things. It's coded to move first, then attack. I should have made something that gave you the option to choose, and it would have made more sense. (at least I think so.) The clipping thing was initially addressed, but I forgot to add the additional wall types as I added more, so I didn't notice until I saw a few videos. For the theme, it was combining multiple genre's. Crawler, Turn based RTS, and deckbuilding. The restriction is part of the gameplay, if you are able to make it to the end.
I'd like to update it, but I feel like I'd have to completely rewrite the entire combat section. I've never really done something with states or turn based, it's all usually in real time. I struggled getting things to slow down in a way to make the combat playable. Most of this was done tweening animations to prevent the combat from happening instantly. I need to spend some time figuring out how all of that works before I try something like this again. The cards were fun to do, but my implementation was more functional than it was fun. I didn't explain it enough.
Still, thanks for playing! I appreciate the feedback and kind words!