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Conveyance. That's what I'm missing. Feedback to the player on what to do. That and I need to prioritize more playtesting, I may have gotten that if I did. I didn't do a good job explaining the combat, and that's the most consistent feedback I've gotten on a jam in a while. I had planned to have different strengths of enemies so that the cards wouldn't be insta-killing everything, but I ran out of time. It took me too long to implement the combat in a way that wasn't interfering with the dungeon crawling. Trying to mash both was challenging for me. I've seen a lot of people just play from the mini-map too. I should have done combat on a different layout or screen to add some separation, but I wanted movement to be reflected on the map and the mini-map in real time, which I hadn't done before. Bit off waaay more than I could chew this time, especially solo. 

Thanks for playing the game, and providing feedback!