Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Conveyance. That's what I'm missing. Feedback to the player on what to do. That and I need to prioritize more playtesting, I may have gotten that if I did. I didn't do a good job explaining the combat, and that's the most consistent feedback I've gotten on a jam in a while. I had planned to have different strengths of enemies so that the cards wouldn't be insta-killing everything, but I ran out of time. It took me too long to implement the combat in a way that wasn't interfering with the dungeon crawling. Trying to mash both was challenging for me. I've seen a lot of people just play from the mini-map too. I should have done combat on a different layout or screen to add some separation, but I wanted movement to be reflected on the map and the mini-map in real time, which I hadn't done before. Bit off waaay more than I could chew this time, especially solo. 

Thanks for playing the game, and providing feedback!