Great work! My best score was 54. I ended up just spamming the B button while spinning the crank and that worked pretty well. A reason not to press the b button would be cool. There is a bit of an imbalance if multiple enemies come from the top or bottom of the screen because they don't have to move as many pixels to reach the player as the ones from the left and right. which can make them pretty hard to deal with! Really great progress! I hope you learned a bunch!
Viewing post in Arrow Demo jam comments
Thanks for the feedback! Yeah, those are pretty valid problems. Ill be honest, for most of the development the arrow hit-box wasn't working right (couldn't quite get my head around AlphaColide, so the hitbox was gigantic). As a result, balance wasn't really on my mind until the end, and I didn't have time to tweak it in the end...
In terms of "Give a reason not to shoot", originally the idea was that the weapon would be auto-fire, and you would have a melee weapon on the opposite side of the crank for emergencies. I feel there's some good potential ideas there (Character options with varied attack speed / rate / projectile types, a reward for prioritizing melee attacks, enemies that require a specific attack to deal with), but since I'm just starting out, I figured I'd start as simple as possible. Maybe Ill come back and fix it up properly someday.
Thanks again for trying it out!