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Thanks for taking the time to play and suffering through to the end despite the combat mechanics not being clear. For combat you could have blocked when the enemy raised their sword. We also designed the combat system so higher tier skeletons could be defeated with damage potions if blocking was utilized. In hindsight, I would have added a tutorial for combat as it seems like it wasn’t as obvious as we thought. Thanks again for the feedback!

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Yep, I kind of understood the mechanics of raised sword after a bit, but it was hard to manage durability of your weapons, potions, raised sword and stamina all at the same time :)

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Ah, thanks again for the feedback!