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I have made it to the final fight, though I haven’t grasped the combat system, so I just lured the final enemy out of the room, sneak in the room and pretended that I won :D

I loved the forging mechanics, they were a nice combination of mini games. Sneaking was hit and miss in some areas, however it gets way better with instant movement. I was able to have 0 fights to actually get to the “end”, you just need to observe enemy pattern, utilize chickens and be fast.

Graphics remind me of games of 90s, which ticks nice nostalgia, well done!

Overal I spent quite a while in the game and though I hated it sometimes (due to difficulty) it was also very satisfying when you get how things works.

Thanks for taking the time to play and suffering through to the end despite the combat mechanics not being clear. For combat you could have blocked when the enemy raised their sword. We also designed the combat system so higher tier skeletons could be defeated with damage potions if blocking was utilized. In hindsight, I would have added a tutorial for combat as it seems like it wasn’t as obvious as we thought. Thanks again for the feedback!

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Yep, I kind of understood the mechanics of raised sword after a bit, but it was hard to manage durability of your weapons, potions, raised sword and stamina all at the same time :)

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Ah, thanks again for the feedback!