Thank you BonedudeGameStudios for Entering the Mansion!
Yeah I really wanted to have these Door transitions as I really liked them in Resident Evil ;) And you’re right, the Range Combat is quite basic dude to limited time we couldn’t expand on it as we also wanted to add close range / melee combat where the Monster jumps on you and you had to defend yourselves through smashing some buttons like in a mortal combat game :)
And yes, the Inventory is also quite basic and has a couple issues, one is like you said that it opens up and breaks the game flow. We initially wanted to add some kind of Inventory management / Tetris game, where you had to place the items best fitting into the Inventory as they would have different sizes / shapes and it would be like a little Tetris inventory mini game all while you’re being hunted … but die time constraint also screwed us over here :P
Big thanks for recording and putting it on youtube!