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This was actually a lot of fun. It had a great creepy atmosphere with the static screen, the darkness and ominous heartbeats. It took me a bit to figure out how to grab items, but once I did was able to get through with some big $ values. The resident evil door opening was a nice touch as well. Combat was basic, but still a good deviation from standard crawler bump combat or something along those lines. Your hoard of treasures falling from the sky in a pile was a nice touch as well.

A few bugs, I think I had multiple TV's somehow in my inventory at one point and I kept dropping them and losing money value, going into the negative, which also carried over into the next playthrough. The inventory opening up every time you grabbed a item was a bit confusing too, as it stopped movement etc so it took some time to get used to.

Gameplay starts at 32m mark

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Thank you BonedudeGameStudios for Entering the Mansion!

Yeah I really wanted to have these Door transitions as I really liked them in Resident Evil ;) And you’re right, the Range Combat is quite basic dude to limited time we couldn’t expand on it as we also wanted to add close range / melee combat where the Monster jumps on you and you had to defend yourselves through smashing some buttons like in a mortal combat game :)

And yes, the Inventory is also quite basic and has a couple issues, one is like you said that it opens up and breaks the game flow. We initially wanted to add some kind of Inventory management / Tetris game, where you had to place the items best fitting into the Inventory as they would have different sizes / shapes and it would be like a little Tetris inventory mini game all while you’re being hunted … but die time constraint also screwed us over here :P

Big thanks for recording and putting it on youtube!