This was actually a lot of fun. It had a great creepy atmosphere with the static screen, the darkness and ominous heartbeats. It took me a bit to figure out how to grab items, but once I did was able to get through with some big $ values. The resident evil door opening was a nice touch as well. Combat was basic, but still a good deviation from standard crawler bump combat or something along those lines. Your hoard of treasures falling from the sky in a pile was a nice touch as well.
A few bugs, I think I had multiple TV's somehow in my inventory at one point and I kept dropping them and losing money value, going into the negative, which also carried over into the next playthrough. The inventory opening up every time you grabbed a item was a bit confusing too, as it stopped movement etc so it took some time to get used to.
Gameplay starts at 32m mark
Viewing post in Enter the Mansion jam comments
Thank you BonedudeGameStudios for Entering the Mansion!
Yeah I really wanted to have these Door transitions as I really liked them in Resident Evil ;) And you’re right, the Range Combat is quite basic dude to limited time we couldn’t expand on it as we also wanted to add close range / melee combat where the Monster jumps on you and you had to defend yourselves through smashing some buttons like in a mortal combat game :)
And yes, the Inventory is also quite basic and has a couple issues, one is like you said that it opens up and breaks the game flow. We initially wanted to add some kind of Inventory management / Tetris game, where you had to place the items best fitting into the Inventory as they would have different sizes / shapes and it would be like a little Tetris inventory mini game all while you’re being hunted … but die time constraint also screwed us over here :P
Big thanks for recording and putting it on youtube!