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Great thanks for your reply.
I have no knowledge about what api Steam uses. 
I have been played with HIDAPI, Raw input, Windows.gaming.input, but gyro sensor can be detected when only HIDAPI is included. 

So far no difference in result on HIDAPI alone or HIDAPI + Raw input , and so on.  :( 

I wish I could capture gyroscope signal by Raw input alone. 

yeah, I have tested while Steam client was off.

Thanks for suggesting SDL3. I will definately look for it. Also at the moment, I might also try USBPcap + Wireshark combination which seems capturing data without HIDAPI, hopefully it's not that difficult, and able to grab.

But apparently your amazing app still helps to solve my interest. 

Thanks!

Please let me know what you find out. If an API is smoothing out the outliers, it would be good to have an option to disable that. My guess is that HIDAPI is doing it. If it can be disabled, I'd like to add that feature to SDL and then I can expose it in my app.