I don't understand this game. It has interesting elements, but it is *PAINFULLY* slow and requires the game to be active. Yes, it does have an offline element, but it doesn't progress the way it should.
Also I'm on stage 24 atm. I need 229 kills. That is a MASSSSSSSIVE time sink. Like I get wanting people to play and be active with your game, but if it requires this much time spent, the game is fundamentally wrong. I'm at level 87/87 with no "tree" points to spend, yet I have 15 sitting there?
Why do I have more max points to use vs areas to spend them in?
The souls system lacks A LOT of clarity. Same to be said about the Amulet system. Neither of which are explained at all. You just.. Randomly get perks?
Again. The game has very interesting takes on idle games, and a solid system overall. However the pacing is abysmal. It is painfully slow and requires active playtime despite having nothing active to do to keep the player engaged. It simply requires an active window open and to afk for hours/days.... Terrible design.