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At age 14, Xi Ping broke trough to the Medium Foundation Forming. A great talent.

At age 15, Xi Ping broke trough to the High Foundation Forming. A prodigy.

At age 16, Xi Ping broke trough to the Peak Foundation Forming. A divinity in the making.

At age 17, Xi Ping broke trough to the Low Meridian Awakening. He was seen going to the Outer Soul Valley and Thunderhowl Plateau, but never coming back.

At age 18, Xi Ping broke trough to the Medium Meridian Awakening. Then he shared his secret: "Why, I just skip my birthday and start the same year again until I break trough!"


Bugs:
- saving a game with 0 days left refills it to 365 when loading, keeping all your stuff
- loading a game sets you to the Sect even if you were in another location
- when breaktrough chance is over 100% the number does not appear
- when breaking trough to Low/Medium Meridian Awakening the code fails, unable to find the HTML node "item_shop8".

Overall the game mostly feels grindy.
- Failing an alchemy feels bad, especially when it needs rare ingredients and you have to rely on random chance to fight the required monster again.
- Failing to breaktrough and losing your Foundation is frustrating. It's interesting in worldbuilding but not in gameplay, this is what led me to savescum and discover the time-loop bug. It also pushed me to avoid Foundation entirely, relying on the base ~25% chance every year with no loss penalty.
- There is little point in going out to fight before Peak Foundation Forming when you are forced to do alchemy. If you go to a location with the minimum Cultivation requirement the monsters will blow you up. It might be a faster way to grind Sect points in terms of game years but it takes much more player time.
- Grinding monsters to make pills seems pointless. You can get Psych and Foundation from the Cultivation Chamber for free and faster in player time. There is no in-game time pressure beyond dying at 120.

thank you for the feedback! I’ll make sure to fix all the bugs you mentioned in the next update and try to improve the game further. Could you maybe give me suggestions to increase the incentive for combat more early game and how to make the game more enjoyable?

- a tournament every 5 years where you face progressively stronger opponents. Each opponent defeated gives you a reward. After you lose or give up you can try again next tournament, starting against the same difficulty as you blaze trough the early brackets with ease. The goal is to start with an opponent that is almost impossible to lose to and increase the difficulty so that you beat 2-3 opponents per cultivation level you earn, letting you feel your increase in strength.
- replace the pills crafting with a "cultivation supplies" stat that increases as you forage and harvest spirit beasts. It acts as another Breaktrough multiplier.
- replace the Sect Points tax with a Sect Insatisfaction deadline. If you reach this deadline you get kicked out of the sect, forcing an early reincarnation. This deadline gets push back when you breaktrough, when you win tournament matches or by contributing Sect points at an increasing rate.
- add other deadlines to pace the game. You are caught in a bandit attack at age 23 and must reincarnate if you can't defeat this easy enemy. A divine storm rages from year 41 to 44, preventing travel and leaving behind new locations. A Dragon grave can be found, looting it gives lots of resources but adds a deadline 15 years later where its spirit comes back to fight you.

I do greatly appreciate your feedback, it's nice to see you actually gave me suggestions instead of being rude so I'm thankful for that. I will most likely incorporate a tournament aspect sooner than later. about pill crafting/alchemy, it's going to get a complete rework and not be as much reliant on luck and have a lot more interaction, so don't worry about that. the sect points tax I will keep but I have also added an event greatly punishing you if you go below -12 sect points. adding deadlines/story events is a great idea and I was already thinking of including them sooner than later, so rest assured they will be incorporated into the game one way or another.