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ttr0511

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A member registered Jan 25, 2022 · View creator page →

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dev here, sorry, the game is incomplete, i had only added content up to meridian awakening. Although i plan on coming back to continue working on the game, for now the project is still on hold. Hopefully i do get motivation to work on it soon though.

yeah that’s my fault I didn’t mean to just go silent randomly without any updates, it was just a busy time the past month or two and with me remaking the game it’s hard to continuously put forth effort for it, and not to mention the storyline being much more complicated has resulted in many problems. Although I’m still working on this, it’s taking a backseat for now as I have another, much better project, that I’m working on. It’ll be called “Real Cultivation Idle” I believe, and the main premise of it being to recreate the effect of being a cultivator. The time dilation is 1:100, meaning each day is 14.4 minutes in the game (although that’s a bit higher than how it actually is because the first 6 hours of every day is skipped for sleep) meaning that progress is going to be incredibly slow (encompassing why it’ll be an idle game), causing even the first 3 major realms (Qi refining, foundation establishment, and golden core) to take hundreds of hours to complete. You’ll be able to study major skills and join sects too, and skills like alchemy will be very difficult, time consuming, and take a lot of skill. It’s a lot to work on though, so it might take a few weeks to get it in a state for release.

all of your questions in short can be answered with yes. The game will have a rather convoluted and complex storyline, where relationships with others can be explored and where the options within the sect are much more.

dev here, the game is getting a major overhaul (im remaking the entire game), but currently the meridian bottleneck pill ingredients are gathered in the inner soul valley which can be unlocked by crafting and using the soul protection pill.

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while at 100% in any realm, if you cultivate still, the stat "foundation" will increase instead of your progress in that realm, which provides a boost to your stats and chances at breaking through

if you want to beat the alpha stormcaller wolf, you have to cultivate past 100% which will increase your foundation, and also your stats

ah, that's because it was inspired by Xianxia Simulator, I just forgot to mention it in the description

did you happen to buy the file? if so, thank you, you really didn't have to (read game description). either way, when you download the game theres only two files, index.html and script.js, and to open the game you just have to double click the html file and open it in a browser (microsoft edge works best). if you want to edit the files, then just add the folder to whatever text editor/IDE you use and naturally you'll be able to edit anything.

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yeah, there are realms beyond golden core technically but there’s no code for cultivating beyond golden core. The second hidden physique is actually more common than heavens chosen but it’s not that good until the later realms which they usually can’t reach. The physique is heavenly body, and as you go up through the realms there’s an accumulated talent stat that they get that makes them cultivate faster. You can think of it as their talent increasing every time they advance a realm

heavens chosen is one of the 2 physiques, which grants an additional invisible 5x talent boost

yeah, if a character has a high talent and is a heavens chosen (if you get a heavens chosen just raise their talent with karma) they can reach the highest realm allowed

sorry lol the game isn’t even meant for mobile yet but it might be added eventually

your stats are heavily influenced by your foundation, so try raising it

I do greatly appreciate your feedback, it's nice to see you actually gave me suggestions instead of being rude so I'm thankful for that. I will most likely incorporate a tournament aspect sooner than later. about pill crafting/alchemy, it's going to get a complete rework and not be as much reliant on luck and have a lot more interaction, so don't worry about that. the sect points tax I will keep but I have also added an event greatly punishing you if you go below -12 sect points. adding deadlines/story events is a great idea and I was already thinking of including them sooner than later, so rest assured they will be incorporated into the game one way or another.

thank you for the feedback! I’ll make sure to fix all the bugs you mentioned in the next update and try to improve the game further. Could you maybe give me suggestions to increase the incentive for combat more early game and how to make the game more enjoyable?

oh yeah, I don't think anyone has realized it yet since it won't happen unless you're trying for it, but actually there is already reincarnation. when you reach the end of your lifespan you restart the game and get additional fate points based on your cultivation realm. events will be coming soon along with a lot more content, I'll be working on it all night probably lol.

damn, nice! to be honest, even I haven’t put through the time to reach middle meridian awakening legit (I usually just cheat and give myself items and stats so I can test new features). because of that, I don’t know how long it takes, so how long did it take you to do that?

You get the crackling crystals from the stormcaller wolf alpha, which only has an 8% chance of spawning in thunderhowl plateau. It's supposed to be a difficult fight, so I'd recommend you max everything out and buy minor metal combat art to fight it.

I think its okay, but the art style is kinda weird and I think it needs some ui along with a title screen. The physics are a little weird and theres also no level selection, so thats something to keep in mind. this kind of reminds me of the vex games (vex 6 is the one i'd recommend) so I think you should check that out for some inspiration.

just updated now, forgot to include it in the devlog but i did change it

yeah mb i forgot that the text for them are the same, i make some silly mistakes like that a lot because when im coding it im usually copying the item above it to make it faster and sometimes i forget to change it especially since its so similar. at least the names are different lol, otherwise you really wouldn't have any idea.

It is available, its a bit hidden (it takes a while), you have to craft the meridian awakening pill and once you use it you will unlock the ability to breakthrough to meridian awakening. for low meridian awakening to middle meridian awakening you need to craft the soul protection pill and then use it which will then unlock the inner soul valley, and then in the inner soul valley you have to get the materials for the meridian bottleneck pill and craft that then use it to unlock the breakthrough to middle meridian awakening. slightly complicated, but thats the point lol

totally didn't notice that, thanks for catching that! I'll update it right away.

don’t pay attention to the text really it’s mostly rushed lol the next update will have a complete run over over all the text boxes and I’ll be adding an actual story. It’s pretty simple to break through, just cultivate till you reach 100% progress in your current realm and when you continue to the next year you’ll have the option to either breakthrough or continue

ill add that to the list of things for the next time i update the game. thanks!

well, the game isn't necessarily meant to be an idle type of game, so i don't think i will. however, i will make it so you can toggle a setting on or off where if you hover over a multi button it autobuys it, to make it so you dont have to hold down as much. ill also be adding reset layers that boost all stats and more zones when i have time. if you want more games like this, this isn't actually a new concept. theres thousands of button simulator games like this on roblox (my main reason for making this game, as i love those games) if you want more games like this.

yeah, but i'm going to try to add more today. i just added some quick mobile support (idk if it'll work though, i have to push out the update first to see if it'll work), along with a feature to switch between scientific and letter notation (for whomever prefers scientific notation) and also a couple small tweaks like reduces tickrate from 100ms to 200ms

doesn't apply anymore, as the game is reworked

i just added a new version, it adds one more rank and adds about 40 new buttons, enough to acquire the stats above u-reb

No is usually the most commonly used abbreviation for Nonillion