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(+1)

I got stuck with a "investigate before going further into the jungle" but I don't even know what I was looking for that I had to investigate... If it was because I must kill everybody in the area, it wasn't clear enough and I believed I had killed everyone until I went waaay back to the beginning and there was a guy there. Then I died with a single shot.

I also have to always be pressing against a barrel to pick up the fuel, it feels like it could give me a bit of grace and allow me to already pick it up when the message to pick it up is showing.

I suggest adding a health system to the main character, and give the player the option to navigate with AWSD (that's just a preference thing when I'm not using a joystick).

The ambiance is very nice. Good use of the art and SFX.

One more thing is that there are some pretty big gaps between rocks that I'm sure the character could fit through but doesn't, and that frustrates me a bit while trying to navigate xD More obvious blockages would be nice.

Overall fun!

(+1)

After you pick up the radio (near the watchtower) you have an instruction to "go back to the helicopter", from the helicopter you can go back towards the part you investigate and then you are able to burn the bush to continue.
I was working close to deadline so unfortunately couldn't make it clearer :)
Thank you for the overall feedback, those are notes that I have definitely taken for improvement after the voting ends, for the first patch!