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(+1)

The mechanic of "charging your attack too much paralyses you for a bit" is a neat twist on a brawler game where you are usually expected to mash the keys like a maniac. The artwork is great, I like how the protagonist's walking animation kinda looks like he's headbanging to the music. My only nitpick is that there isn't much enemy variety, but that's probably because of the jam's time constraints.

(+1)

We did actually have a long range bartender enemy modeled and coded, but he kinda completely broke when we incorporated the animation, and there wasn't enough time left in the Jam to fix him. It was a real heartbreaker but here's a look into that funny lil guy