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I've completed this game and I have liking to features but also disliking to some features.

That being said, this game deserves good rating as it qualifies as great metroidvania. I love seeing various areas with their own unique enemies.

I have lots of feedback but my main feedback is in the room with NPC suggesting to follow the arrows is easy peasy, there should be both iron and bronze steel walls for player to crash onto. Even better, the arrows should lead down to next room (with both iron and bronze steel there) to inform player that charged status persists when going to next room.

In case anyone wonders, here's my final progress : 

glad you liked it, let's hear more:

1) what features you liked?
2) what features you disliked?

might do another metroidvania, shorter, more open, in the near future

(+1)

Well, 

1. I like :

 a. Seeing multiple enemies unique to each area.

b. Fighting various bosses (except of one).

c. Finding secrets. Well, only three but better than nothing.

d. Getting reward from clearing a room. It gives incentive to return and defeat all enemies in all rooms.

2. I dislike:

a. Having toooo many rooms with clear all enemies to progress rule. This is metroidvania not linear game.

b. Being forced to earn max health before entering ancient cave. Why?!? any player would do that on their own so there's no need to force this.

c. Having a boss fight which is just survive + deus ex machina.

d. Getting gems which aren't as good as they should be. Orange bullets should appear as default shot after gaining orange gem. Yellow shot should allow hurting paralyzed enemies. To balance this, reduce the size of the shot and increase the HP cost. And bosses are immune to paralyze shots.

e. Requiring getting other gems as requirement to get yellow gem. It is ridiculous. Player should be allowed to get it before the others to give choice.

(+1)

perfect, yeah I agree. next game needs more secrets, more open world, and better powerups.