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(+1)

A refreshing way of thinking about balance! I really like the idea and I am always fascinated if something is completely coded without the use of an engine.

The size of the map(s) felt way too big, as movement is quite slow. Kinda feels like a walking simulator, while due to missing stuff it can get boring over time. The compendium looks great, I like the descriptions of the animals! Music is nice, but does not fit that well in my opinion, while SFX is great!

(+2)

I appreciate you looking at the compendium description, it took me ages to think of them 😂

(+1)

I’m glad you liked our interpretation of balance. All our games are coded without an engine but this is by our best and most complex! If you’re interested in the code behind the game the GitHub link can be found above where the ratings are. Thank you for pointing out the map was too large as I will keep that in mind for future games. The music was also put together to feel calming with a section inspired by Zelda so I’m sorry you didn’t think it fit in with the game. Would a more retro feel have been better to suit the pixel art?

(+1)

Great, I'll.have a look!

For the music: As it is kind of a challenge, yet calming setting, I'd go with a "marimba-styled" music. But that's just a personal feeling :D

That’s interesting. I guess playing around with a variety of sounds will help a ton! Thank you