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(+1)

Nice ideas and concept. I also like the UX of the 1-5 keys instead of having to click too! I really like having to balance physical, mental and success with the hourglasses draining. 

The confusing part for me is I think when the hourglass flips, I am unsure if it is empty or full.

Overall this was done really well considering it is your first game. Congrats!

(1 edit) (+1)

Thank you so much for your nice reply!
We discussed how to show best if the hourglasses are flipped or not. We agreed to put the top and the bottom of the hourglasses a different color, but I agree this is not enough. I will work on finding a better visual solution for this issue in the next version of the game.
Thank you again for your feedback!