Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I see, I am pretty new to action sequence stuff, so it's all a bit confusing for me. So, I made a test skill common event, using the Attack C to cast one of the default spell animations with MZ, and it seems like it just plays the normal spell casting animation, followed by the animation I selected for the spell, but the red cat doesn't cast. I tried to follow along with the pictures you provided, and I kept mine as simple as possible, just for testing. Could you tell me where I went wrong? I'm sorry that I'm having so much difficulty.





(2 edits)

Under the skill note dont forget to add this:


its part of the configuration itself to let mz know what kind of skill it is, all skills which use a common event configured action sequences need it, that should let you see the configuration running!


Edit: Fixed image link

Awesome, thank you so much! I still have a lot to learn about the action sequence possibilities, but I was indeed able to finally get all the animations to work in the way I'd like at a base level. I really appreciate you taking the time to walk me through this!

(1 edit)

Glad to help!