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(+1)

interesting concept! I like the art style and the game seems pretty polished!
Maybe it would be cooler if when one of the two is active the other is inactive?
Also mabye a clearer representation of enemies, like light ones are all or mostly white, while dark enemies are all or mostly black

Thank you for your suggestions and feedback!  Could absolutely lean into the light and dark tinting of the enemies.  With some more time we probably could add variety of enemies that could help distinguish their affinity a bit more clearly!

(+1)

Sure! In fact it was not clear at first, I only understood the resistances after reading the description, so definitely a tutorial could help, but yeah I think visuals are better (show don't tell).
maybe with damage labels showing damage done and critical/effectiveness of a different color

We discussed a tutorial, but since it was a game jam we didn't actually budget enough time for an in-game tutorial.  If we continue to develop this project, that's something we definitely would consider.

Just visuals are enough in my opinion, would probably take less time as well eheh