Thank you for the offer! The main issue is that I'm using the Mobile renderer instead of the Compatibility renderer, so on Quest hardware it has a handful of issues on its own. Part of the reason for this is the decal node I use for the stamps isnt available on the Compatibility renderer, and I hadnt planned on putting out a Quest version but a few people in the jam requested it so I put it out knowing the performance is subpar. I might revisit this at some point and do a different implementation that lets me use the Compatibility renderer for the Quest exports, but its not my current concern since this was a jam project, so I'm not worried about it for now.
Thank you again for the offer, and thank you for playing it as well!