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Really impressive amount of content!  The town especially had a lot of charm, although a lot of the visuals and interface felt really inconsistent with different resolutions and such.  If you get into a second combat before the victory music from the first combat finishes, the wrong music starts playing.  Also, probably that means the encounter rate was way too high :D.  Though it was nice getting to spend stats on level up, I didn't really feel much of their effect (even after pumping my last few levels all into one guy, still felt about the same).  Difficultly wasn't too hard, maybe slightly too easy (I didn't use any of my consumables), though that's better than too hard for a jam game =).

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Thanks for checking out my game Jimbly! My formulas for combat and stats are definitely something to revisit. 1/4 miss chance is the best you can get so even pumping stats the might seem like they should increase that, they don't. I wish I could say I knew what I was thinking there but I don't lol. Encounter rate was also halved before hitting submit and I agree STILL feels too high. 

I think I may try to collaborate with an artist next year, as trying to smash together different art packs and assets always stand out.

Thanks for the feedback, I'll be visiting your entry soon as I plan to get to all of them eventually!