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Thanks for the framework! Almost felt like cheating having all those things implemented already. I could have probably made much more with this, but I had spent like 3-4 days just wrapping my head around ECS structure since that's my first encounter with it.

My game is not similar to HoMM at all. It's not modal (combat is not a separate game mode). There is no castle building, no various resources, no units, etc. So the only similarity is walking around the map and even that is different. Although I had planned some features about building the castle and various units (used as abilities/consumables), it'll probably have to wait until next game.