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Arsonium

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A member registered Jan 16, 2019 · View creator page →

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Thanks for the framework! Almost felt like cheating having all those things implemented already. I could have probably made much more with this, but I had spent like 3-4 days just wrapping my head around ECS structure since that's my first encounter with it.

My game is not similar to HoMM at all. It's not modal (combat is not a separate game mode). There is no castle building, no various resources, no units, etc. So the only similarity is walking around the map and even that is different. Although I had planned some features about building the castle and various units (used as abilities/consumables), it'll probably have to wait until next game.

Thanks for playing and for the feedback!

No it wasn't intended that way. I wanted to implement some sort of fog-of-war or mark already seen locations on map even outside FOV.
I can see how displaying stats would be useful. That said, everyone currently has 1 morale regen (though castle and enemies have more than 100 max morale) and you can outdamage a single enemy by running away and attacking again after healing.

Agreed about infighting and victory screen, I would definitely consider adding that if I update the game later.

I actually did implement a check to make sure that castle spawns in a location reachable by player.  But I'll try some more seeds to make sure it works properly.


Also, I'll make sure to play your game. It looks interesting and I'm a fan of HoMM series.