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Hello, the game is cool.. for the first 5 minutes. I know that this was a 3 day long jam, but I'm just giving you ideas, in case you decide to keep developing. The game doesn't have anything that would interest the player after, like I said, the first 5 minutes. As it is right now you just quickly hit 2, than the left mouse button, than hit 1 and than hit the left mouse button again, that's all it is. I didn't even need to use the syringe or the medical face mask. I can't really tell who to use the syringe on, so naturally I won't. I don't even have to use the medical face mask because, as long as I'm quick not many people will die and the increasing maximum death count helps with this, so I recommend just decreasing the amount of time it takes for new people to arrive and increase the mess spawn rate, but while that would make the game more challenging, it wouldn't help the main problem. I recommend giving the player some visual feedback so he knows that someone has been infected. In the case of the face mask declare a virus epidemic, so that the player will be forced to strategize. And a virus pandemic won't be "cleaned up" by the player, so a time limit will do. Like I said, I'm just giving you simple ideas, imagination is a tool, so use it. Also, give the player some audio feedback when he uses the broom and the spray bottle. I know I'm nitpicking, but doesn't it make sense to use the cleaning solution first and then the broom, but anyway, maybe change the sprite of the mess once one of the tools have been used. Of course, every game gets boring after a while, but the experience has to be great and it has to last as long as possible, so I recommend slowly introducing new things and mechanics to the player, so it won't be boring. All and all this is a pretty cool game, well done.

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I understand where you are coming from in terms of the length of gameplay. I work a 8-5pm job so I only had 48 hours in this jam (since the jams last 24 hours was on a monday :(  ). I wished I could have added more but I was coming down to the wire. The face masks stop the spread of symptoms when applied to a character. This means less mess to clean, however you have limited supply. The syringe heals part of the condition of the selected character, which also has limited supply. I do agree that I needed some more visual feedback, which is what I wanted to get to. The balancing of the games items could have had more refining as well to give it that extra challenge boost. As for the order of the cleaning methods. When cleaning something like vomit, you should pick it up (by using the broom), then sanitize the surface with a cleaner (with the cleaner bottle). If it was the other way around, then the surface wouldn't be sanitized due to the residue that could be left, that is why I put it in that particular order. I also agree with you on some more sound effects, that would give more feedback to the player. I appreciate your feedback, and I like the suggestions you have given. If I had to go back, I would focus a little more on the polishing and scale the scope back a little bit as I am a solo developer ^_^