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(1 edit)

I nearly got to the end! I had fun with it, the combat was fun after I understood how it was working. The spaceship art is great and overall the crawling mechanics are solid.

I initially hit a snag in chrome where the story scrolled and I couldn't continue. A refresh fixed that. I got nearly to the end (I think, I explored most of the map) right around getting the red card and combat seemed to soft lock or freeze up and I didn't have enough time to start new, but I think there was an enemy off screen and I seemingly couldn't end my turn or proceed. But, I enjoyed it enough I would like to go back through and finish off stream. There was also an issue with clipping through the tiles when you turn, but that's overall minor.

Check out my gameplay here at the 24m mark

I watched the video this afternoon! Thanks for playing the game! Last time I did the jam the camera position in reference to the floor was one of the things that was called out, (you called this out exactly) so I tried to fix that this run. I have a function that makes the walls invisible when they are in contact with the camera, but I didn't add all of the wall types, so I'll have to be careful about that next time. One thing I'm learning is that I need to add more notification to the player on what should be done next, like you identified in your video. In combat you were expected to move first, then attack. I never really explained this, so it lead to missed turns in a lot of the runs I've seen people play. Nearly everyone eventually gets it, but I'm not conveying that well enough for it to be obvious. I also didn't make it clear that the combat actions take place on the 2d mini map and I've seen a lot of players clicking on the animations instead. This was my first attempt making something with turn based combat, and my combat loop needs work it seems. I need to look into how to use states better. 

Either way, thanks again for playing and all of your feedback! (you were very close to the end in your video!) Sorry for all of the soft locks!