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I love the vibe in this entry. Very cool graphics and style, and music fits perfectly! I played with the controller and it was generally a smooth experience.

My main issue was that it is way to easy to accidentally open up the inventory with just about any button and also have just about any button then be consume first item (aka health kit). I think it is more reasonable that you open and close inventory just with the north button in this case.

I sometimes also accidentally did bonus, unintentional moves due to how quick movement was and potentially too by the narrow, if any, dead zoning on the sticks.

Especially in the beginning it also felt more natural to click primary action rather than walking into things, but I did learn.

The fighting was fun and an interesting fusion. It took me a while to register the prompt that I could sneak up and bump into them to get a free hack round. But I’m kind of glad I did too, because since those didn’t have any danger, they got quite boring.

The rescue hacks were much more stressful, and also fun. It did get a whole lot easier with all the upgrades though.

At some point I got a bit lost, but in general since each level had clear zones with different textures, it wasn’t much of a problem.

Very very good entry indeed.

Playthrough: https://youtu.be/5f-i39eLcSY

Thanks so much for playing! Some excellent feedback here.

The best thing I could have had would be settings for the repeat input speed, control remapping, and other quality of life things.

Getting a bit lost is intentional. So far I haven't seen anybody take too long to finish the game, so I think it is an ok amount of getting lost.

I'm sad you never used the EMPs or Energy Drinks! I think maybe those could have been tutorialized better, or made more necessary/useful in order to prompt their use.

Thanks for playing!

Yeah I kind of forgot about the EMPs and Energy Drinks until I had sort of overcome the base enemies which made them less interesting. I was planning to try them out just to do it but then I sort of forgot!

I’m the type that at the end of a Souls game I have so much consumables that I just hoard in case I need them more later though, so it might not be too much of a game design issue here as it might be a me problem. hehe