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I've gotten it working pretty well but is a custom summon skill supposed to summon whatever pet you picked first? I'm attempting to create a system where an invoker may have access to a skill that summons a pet each skill corresponds to each pet and summons it until the pet is revoked and a new pet may be summoned, I currently have two summons I'm testing with, the puppet and the behemoth, The issue is when I add the puppet and then the behemoth adding them to my party in that order, for some reason I can only summon the puppet battler. or vice versa. if I add the behemoth first when summoning the puppet the behemoth is instead thrown out. I assumed the tag designations would go into effect and when I used a skill that summoned ID 0009 it would ONLY summon that ID but I might be mistaken, is there something I'm missing or could have misconfigured that would cause this?

TL;DR

I have two pets, whichever pet was added to the party first is the only pet that is summoned regardless of ID designation in the notetag (ex ID 0009 spawning 0010 and vice versa depending on which was added to the party first) the skills are specific with the <Summon: 0009>  and <Summon: 0010> tags respectively.

<Summon: 9> (avoid leading zeros) summons Pet with ID 9 in the database; there's nothing more to know. If you wish for more complexity, you will need to find a way to manage your characters' skills.

(1 edit)

I'm not sure I understand what you mean by "manage their skills" I did erase leading zeros and even tried no spaces for the actor ID's and I can still only have one pet.

For the Pets the IDs are 9 and 10 but if I have 10 join before 9 whenever I summon 9 I summon 10 regardless of the skill saying  <Summon: 9>. Unless I've misunderstood and would need to build up the framework for multiple pets to exist on the team as summonable members, this should not be the case and should instead be summoning them by the ID's of their Actor designation?