Rpg maker Animal Crossing clone is completely possible almost exclusively through Casper mods now
Polstrey
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I seem to be having trouble with the money window on the gambling screens, I'm using Eli_MZFontManager so my main font is far too big for the gold window however this mod doesn't seem to use the games "gold" window or if it does something isn't working right, if you know the window you used that would be helpfu
I'm not sure I understand what you mean by "manage their skills" I did erase leading zeros and even tried no spaces for the actor ID's and I can still only have one pet.
For the Pets the IDs are 9 and 10 but if I have 10 join before 9 whenever I summon 9 I summon 10 regardless of the skill saying <Summon: 9>. Unless I've misunderstood and would need to build up the framework for multiple pets to exist on the team as summonable members, this should not be the case and should instead be summoning them by the ID's of their Actor designation?
I've gotten it working pretty well but is a custom summon skill supposed to summon whatever pet you picked first? I'm attempting to create a system where an invoker may have access to a skill that summons a pet each skill corresponds to each pet and summons it until the pet is revoked and a new pet may be summoned, I currently have two summons I'm testing with, the puppet and the behemoth, The issue is when I add the puppet and then the behemoth adding them to my party in that order, for some reason I can only summon the puppet battler. or vice versa. if I add the behemoth first when summoning the puppet the behemoth is instead thrown out. I assumed the tag designations would go into effect and when I used a skill that summoned ID 0009 it would ONLY summon that ID but I might be mistaken, is there something I'm missing or could have misconfigured that would cause this?
TL;DR
I have two pets, whichever pet was added to the party first is the only pet that is summoned regardless of ID designation in the notetag (ex ID 0009 spawning 0010 and vice versa depending on which was added to the party first) the skills are specific with the <Summon: 0009> and <Summon: 0010> tags respectively.
With your direction I have solved the issue!!
TL;DR check your System 2 font size if you've changed it the game is equating for that.
I realized that no matter what font I put in message boxes were borked so I scrounged around until I realized I never reset my original text value to 28 from 60 and as a result the letters ended up layering over eachother as spacing was fuzzy. While doing so I also realized the typeface I was using asked that it only be used in written non commercial works. for which my game is not the former so I'm doubly thankful as you've saved me the headache of usecase issues as well.
Moral is to always default your system before engaging plugins. Thank you for your help!
I'm sure I'm missing something very obvious but I've applied three seperate fonts to my game one for the game logo, one for the load menu and then one for the rest of the game. The first two work fine as they are spaced properly and centered normally. However when using my third font the message boxes had their text all appear layered over top of each other. They're far too high up and layered in a spread. I'm sure I simply misconfigured something but I've exhausted my personal troubleshooting.

