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(+1)

I am so mad! šŸ˜‰ My rival is making something with better gameplay. This will not do!

Seriously, nice work. I’m stuck on showing controller-sensitive help icons and laying out menus.

Does Godot have bugs you need to work around? I may need to ditch Phaser. I’ve run into 3 now.

I'm not really a programmer by trade, I'm actually an artist XD as a result I'm not sure what could be a bug in the engine and whats me being crappy at programming haha 

The biggest problem Godot has is a lot of the tutorials or answered questions online are for older versions of Godot and a lot of old functions have been renamed, merged with others, or just removed for better options so often you end up having to fix things the tutorial would have been totally correct about a year ago XD

I'm super excited to see how your project is looking by the way! :D I bet it's awesome! Keep at it! 

(+1)

Have you heard about ā€œsemantic versioningā€? It’s how the pros enumerate their releases. Quintrum is presently at 0.20.0. Would you like to try it?

Sure :D