Awesome! :D
Timbo Johnson
Creator of
Recent community posts
Oh wow I didn't know it was getting any kind of mention outside of my own social media self promotion posts haha glad to see others are recommending it! :D
The Gameboy indie scene is huge these days thanks to software like GB Studio, there are loads of amazing Gameboy games on itch, I'd recommend having a look around :D
I don't know if/when I'll do a Bubble Frog 2 BUT I am planning a re-work of Bubble Frog DX to improve the gallery, the front end, and I'm HOPING to add some more content to the game but can't promise anything till I get into it and see how inspired I am as I wouldn't wanna cobble together some inferior levels just for the sake of saying 'look, more content!' but hopefully you'll enjoy the update when it comes out! :)
Thanks for the kind words, it really means a lot! Good luck with Ink Zone ;) That thing even kicks my butt! Haha
Really interesting little game, I like the idea of getting to explore more and more of the level with each loop! Sadly the camera freaked out when I jumped up from the main level but fell back down and then got even more wonky when I tried to walk out the right side to fix it XD but what I played of it I really enjoyed! :D Good work!

You totally nailed it on the creepy feeling.
Winding up the torch didn't feel like it had much of a point, I thought it was gonna play more of a role but even so it's an interesting little experience, and well done on not slapping a cheap jump scare in at the end XD I was expecting one the whole time haha
Oh my god I suck at this! XD It was good fun although 3 planets was my best outcome haha.
I really fun game to fill in those little gaps where you've got nothing to do and need to fill 2 minutes, open it up and have another bash at not smashing your face into a planet haha. Maybe a slow mode for us old people with the reaction times of a snail would be handy, but otherwise I don't really have any criticism!
An interesting concept, everything being dice rolls could be a really fun mechanic but there are things I'd recommend to make it a smoother ride;
1. Enemies moving - I don't see a point in the movement dice rolls otherwise?
2. Have the movement dice rolls happen automatically in the corner. Having to stop and resolve the rolls every few steps was annoying.
3. More clear indication of what's going on in combat. I was lost by a lot of it.
4. The "first person Old School Runescape" look is really fun, lean into it more! :D
5. The ability to side-step with Q and E would have been suuuper handy
6. A map that fills out as you explore (like in old dungeons crawlers)
7. Some kind of motivation to explore, like treasure chests that contain one time use dice or something.
I honestly think although a rough start you've got the ground work for something with real potential here. Also well done on making something I'd never dream of in only 4 days XD Good work dude!
David KBD makes such amazing music :D https://davidkbd.itch.io/skank-the-summer-ska-punk-summer-music-pack






























